In Dart, a class is basically a blueprint for creating objects — it defines the properties and behaviors that those objects will have. I usually define a class using the class keyword followed by the class name, and inside it, I include fields, constructors, and methods.
For example, let’s say I’m creating a Car class:
filename.dart
class Car {
String brand;
int year;
Car(this.brand, this.year);
void displayInfo() {
print('Brand: $brand, Year: $year');
}
}
Here, brand and year are instance variables, and I’ve defined a constructor that initializes them. The displayInfo() method shows how we can add behavior to the class.
